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Monster

Drannin Splithelm

Medium Humanoid · Neutral Evil

Princes of the Apocalypse Page 210
Armor Class 18
Hit Points 93 (11d8 + 44)
Speed Walk 25 ft.
CR 7
STR 19 +4
DEX 10 +0
CON 18 +4
INT 11 +0
WIS 8 -1
CHA 12 +1

Traits

Action Surge (Recharges after a Short or Long Rest)

Drannin takes an additional action on his turn.

Brute

A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).

Dwarven Resilience

Drannin has advantage on saving throws against poison.

Indomitable (Recharges after a Short or Long Rest)

Drannin can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest)

Drannin can use a bonus action to regain 16 () hit points.

Special Equipment

Drannin wears a control amulet for his (see the Monster Manual) and a . He also carries a .

Actions

Multiattack

Drannin makes three attacks with his greataxe.

Greataxe

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 17 () Slashing damage.
Confirmation

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