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Monster

Drelnza

Medium Undead · Lawful Evil

Quests from the Infinite Staircase Page 197
Armor Class 18
Hit Points 187 (22d8 + 88)
Speed Walk 30 ft., Climb 30 ft.
CR 15
STR 18 +4
DEX 18 +4
CON 18 +4
INT 17 +3
WIS 15 +2
CHA 18 +4

Traits

Legendary Resistance (3/Day)

If Drelnza fails a saving throw, she can choose to succeed instead.

Special Equipment

Drelnza wields .

Spider Climb

Drelnza can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Hypersensitivity

Drelnza takes 20 Radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.

Actions

Multiattack

Drelnza makes one Bite attack and one Heretic attack.

Bite

Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 7 () Piercing damage plus 10 () Necrotic damage. The target's hit point maximum is reduced by an amount equal to the Necrotic damage taken, and Drelnza regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A Humanoid slain in this way and then buried rises the following night as a vampire spawn under Drelnza's control.

Heretic

Melee Weapon Attack +12 to hit, reach 5 ft. one target. 40 () Slashing damage, and the target must succeed on a DC 17 Constitution saving throw or have the condition until the start of Drelnza's next turn. Celestials have disadvantage on the saving throw.

Charm

Drelnza targets one Humanoid she can see within 30 feet of herself. The target must succeed on a DC 17 Wisdom saving throw or have the condition. While in this way, the target regards Drelnza as a trusted friend to be heeded and protected. The target isn't under Drelnza's control, but it takes her requests and actions in the most favorable way.
Each time Drelnza or her allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Drelnza is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

Reactions

Move

Immediately after a creature Drelnza can see ends its turn, Drelnza moves up to her speed without provoking opportunity attacks.

Parry

Drelnza adds 5 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon.
Confirmation

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