Armor Class
11
Dretch
Small Fiend · Chaotic Evil
Hit Points
18 (4d6 + 4)
Speed
Walk 20 ft.
CR
1/4
Actions
Multiattack
The dretch makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 () Piercing damage.
Claws
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 5 () Slashing damage.
Fetid Cloud (1/Day)
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be until the start of its next turn. While in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.