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Monster

Drivvin Freth

Medium Humanoid · Neutral Evil

Waterdeep: Dungeon of the Mad Mage Page 169
Armor Class 12, 15
Hit Points 99 (18d8 + 18)
Speed Walk 30 ft.
CR 12
STR 10 +0
DEX 14 +2
CON 12 +1
INT 20 +5
WIS 15 +2
CHA 16 +3

Traits

Magic Resistance

Drivvin has advantage on saving throws against spells and other magical effects.

Actions

Dagger

Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.

Summon Demon (1/Day)

Drivvin magically summons a Demon Of Challenge Rating 6 Or Lower. The summoned demon appears in an unoccupied space within 60 feet of him, acts as his ally, and can't summon other demons. The summoned demon remains until Drivvin dismisses it as an action or until the demon is reduced to 0 hit points.
Confirmation

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