Armor Class
15
Droki
Small Humanoid · Chaotic Evil
Hit Points
31 (7d6 + 7)
Speed
Walk 30 ft. ((60 ft. with boots of speed))
CR
2
Traits
Special Equipment
Droki wears .
Insanity
Droki has advantage on saving throws against being or .
Sneak Attack (1/Turn)
Droki deals an extra 7 () damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Droki that isn't and Droki doesn't have disadvantage on the attack roll.
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
Droki makes two attacks with his shortsword
Shortsword
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage. The sword is coated with serpent venom that wears off after the first hit. A target subjected to the venom must make a DC 11 Constitution saving throw, taking 10 () Poison damage on a failed save, or half as much damage on a successful one.
Reactions
Parry
Droki adds 3 to his AC against one melee attack that would hit him. To do so, Droki must see the attacker and be wielding a melee weapon.