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Monster

Drow Arachnomancer

Medium Humanoid · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 99
Armor Class 15
Hit Points 162 (25d8 + 50)
Speed Walk 30 ft., Climb 30 ft.
CR 13
STR 11 +0
DEX 17 +3
CON 14 +2
INT 19 +4
WIS 14 +2
CHA 16 +3

Traits

Fey Ancestry

The drow has advantage on saving throws against being , and magic can't put the drow to sleep.

Spider Climb

The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Web Walker

The drow ignores movement restrictions caused by webbing.

Actions

Multiattack

The drow makes three attacks, using Bite, Poisonous Touch, Web, or a combination of them. One attack can be replaced by a use of Spellcasting.

Bite (Spider Form Only)

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 31 () Poison damage on a failed save, or half as much damage on a successful one. If the Poison damage reduces the target to 0 hit points, the target is stable but for 1 hour, even after regaining hit points, and is while in this way.

Poisonous Touch (Humanoid Form Only)

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 35 () Poison damage.

Web (Spider Form Only; Recharge 5)

Ranged Weapon Attack +8 to hit, range 30/60 ft., one target. The target is by webbing. As an action, the target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to Fire damage; immunity to bludgeoning, poison, and Psychic damage).

Bonus Actions

Change Shape (Recharges after a Short or Long Rest)

The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form melds into the spider form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its Humanoid form if it dies.
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