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Monster

Drow Favored Consort

Medium Humanoid · Neutral Evil

Mordenkainen's Tome of Foes Page 183
Armor Class 15, 18
Hit Points 225 (30d8 + 90)
Speed Walk 30 ft.
CR 18
STR 15 +2
DEX 20 +5
CON 16 +3
INT 18 +4
WIS 15 +2
CHA 18 +4

Traits

Fey Ancestry

The drow has advantage on saving throws against being , and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

War Magic

When the drow uses its action to cast a spell, it can make one weapon attack as a bonus action.

Actions

Multiattack

The drow makes three scimitar attacks.

Scimitar

Melee Weapon Attack +11 to hit, reach 5 ft., one target. 8 () Slashing damage plus 18 () Poison damage. In addition, the target has disadvantage on the next saving throw it makes against a spell the drow casts before the end of the drow's next turn.

Hand Crossbow

Ranged Weapon Attack +11 to hit, range 30/120 ft., one target. 8 () Piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be for 1 hour. If the saving throw fails by 5 or more, the target is also while in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.
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