Armor Class
15, 18
Drow Favored Consort
Medium Humanoid · Neutral Evil
Hit Points
225 (30d8 + 90)
Speed
Walk 30 ft.
CR
18
Traits
Fey Ancestry
The drow has advantage on saving throws against being , and magic can't put the drow to sleep.
Sunlight Sensitivity
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
War Magic
When the drow uses its action to cast a spell, it can make one weapon attack as a bonus action.
Actions
Multiattack
The drow makes three scimitar attacks.
Scimitar
Melee Weapon Attack +11 to hit, reach 5 ft., one target. 8 () Slashing damage plus 18 () Poison damage. In addition, the target has disadvantage on the next saving throw it makes against a spell the drow casts before the end of the drow's next turn.
Hand Crossbow
Ranged Weapon Attack +11 to hit, range 30/120 ft., one target. 8 () Piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be for 1 hour. If the saving throw fails by 5 or more, the target is also while in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.