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Monster

Drow Mage

Medium Humanoid · Neutral Evil

Monster Manual Page 129
Armor Class 12, 15
Hit Points 45 (10d8)
Speed Walk 30 ft.
CR 7
STR 9 -1
DEX 14 +2
CON 10 +0
INT 17 +3
WIS 13 +1
CHA 12 +1

Traits

Fey Ancestry

The drow has advantage on saving throws against being , and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Staff

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands, plus 3 () Poison damage.

Summon Demon (1/Day)

The drow magically summons a , or attempts to summon a with a 50 chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Confirmation

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