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Monster

Drow Inquisitor

Medium Humanoid · Neutral Evil

Mordenkainen Presents: Monsters of the Multiverse Page 102
Armor Class 16
Hit Points 149 (23d8 + 46)
Speed Walk 30 ft.
CR 14
STR 11 +0
DEX 15 +2
CON 14 +2
INT 16 +3
WIS 21 +5
CHA 20 +5

Traits

Discern Lie

The drow discerns when a creature in earshot speaks a lie in a language the drow knows.

Fey Ancestry

The drow has advantage on saving throws against being , and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The drow makes three Death Lance attacks.

Death Lance

Melee Weapon Attack +10 to hit, reach 5 ft., one target. 8 () Piercing damage plus 18 () Necrotic damage. The target's hit point maximum is reduced by an amount equal to the Necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Bonus Actions

Spectral Dagger (Recharges after a Short or Long Rest)

The drow conjures a floating, spectral dagger within 60 feet of itself. The drow can make a melee spell attack (+10 to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 9 () Force damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the drow can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
Confirmation

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