Armor Class
15
Duergar Spy
Medium Humanoid · Lawful Evil
Hit Points
33 (6d8 + 6)
Speed
Walk 25 ft.
CR
2
Traits
Cunning Action
On each of its turns, the spy can use a bonus action to take the , , or action.
Duergar Resilience
The spy has advantage on saving throws against poison, spells, and illusions, as well as to resist being or .
Sneak Attack
Once per turn, the spy can deal an extra 7 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't and the spy doesn't have disadvantage on the attack roll.
Sunlight Sensitivity
While in sunlight, the spy has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
The spy makes two shortsword attacks.
Enlarge (Recharges after a Short or Long Rest)
For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While enlarged, the spy is Large, doubles her damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the spy lacks the room to become Large, it attains the maximum size possible in the space available.
Shortsword
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage, or 10 () Piercing damage while enlarged.
Hand Crossbow
Ranged Weapon Attack +5 to hit, range 30/120 ft., one target. 6 () Piercing damage.
Invisibility (Recharges after a Short or Long Rest)
The spy magically turns until it attacks, deals damage, casts a spell, or uses its Enlarge, or until its is broken, up to 1 hour (as if on a spell). Any equipment the spy wears or carries is with it.