← Duergar Spore Servant All Monsters Duergar Stone Guard →
Monster

Duergar Spy

Medium Humanoid · Lawful Evil

Tales from the Yawning Portal Page 234
Armor Class 15
Hit Points 33 (6d8 + 6)
Speed Walk 25 ft.
CR 2
STR 10 +0
DEX 16 +3
CON 12 +1
INT 12 +1
WIS 10 +0
CHA 13 +1

Traits

Cunning Action

On each of its turns, the spy can use a bonus action to take the , , or action.

Duergar Resilience

The spy has advantage on saving throws against poison, spells, and illusions, as well as to resist being or .

Sneak Attack

Once per turn, the spy can deal an extra 7 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't and the spy doesn't have disadvantage on the attack roll.

Sunlight Sensitivity

While in sunlight, the spy has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The spy makes two shortsword attacks.

Enlarge (Recharges after a Short or Long Rest)

For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While enlarged, the spy is Large, doubles her damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the spy lacks the room to become Large, it attains the maximum size possible in the space available.

Shortsword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage, or 10 () Piercing damage while enlarged.

Hand Crossbow

Ranged Weapon Attack +5 to hit, range 30/120 ft., one target. 6 () Piercing damage.

Invisibility (Recharges after a Short or Long Rest)

The spy magically turns until it attacks, deals damage, casts a spell, or uses its Enlarge, or until its is broken, up to 1 hour (as if on a spell). Any equipment the spy wears or carries is with it.
Confirmation

Are you sure?