Armor Class
18
Duergar Stone Guard
Medium Humanoid · Any Alignment
Hit Points
39 (6d8 + 12)
Speed
Walk 25 ft.
CR
2
Traits
Duergar Resilience
The duergar has advantage on saving throws against spells and the , , and conditions.
Phalanx Formation
The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of an ally wielding a .
Sunlight Sensitivity
While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
The duergar makes two Shortsword or Javelin attacks.
Shortsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Piercing damage, or 11 () Piercing damage while under the effect of Enlarge.
Javelin
Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 30/120 ft., one target. 7 () Piercing damage, or 11 () Piercing damage while under the effect of Enlarge.
Invisibility (Recharges after a Short or Long Rest)
The duergar magically turns for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its is broken (as if on a spell). Any equipment the duergar wears or carries is with it.
Bonus Actions
Enlarge (Recharges after a Short or Long Rest)
For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.