Armor Class
7
Dum-Dum Goblin
Small Humanoid · Neutral Evil
Hit Points
7
Speed
Walk 30 ft.
CR
1/4
Traits
Nimble Escape
The goblin can take the or action as a bonus action on each of its turns.
Actions
Catch me if you can!
Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.
Scimitar
Melee Weapon Attack +4 to hit, one target. 3 () Slashing damage.
Shortbow
Ranged Weapon Attack +4 to hit, one target. 6 () Piercing damage.