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Monster

Dum-Dum Goblin

Small Humanoid · Neutral Evil

Adventure with Muk Page 32
Armor Class 7
Hit Points 7
Speed Walk 30 ft.
CR 1/4
STR 8 -1
DEX 14 +2
CON 10 +0
INT 10 +0
WIS 8 -1
CHA 8 -1

Traits

Nimble Escape

The goblin can take the or action as a bonus action on each of its turns.

Actions

Catch me if you can!

Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.

Scimitar

Melee Weapon Attack +4 to hit, one target. 3 () Slashing damage.

Shortbow

Ranged Weapon Attack +4 to hit, one target. 6 () Piercing damage.
Confirmation

Are you sure?