Armor Class
12, 15
Dunbarrow Witch
Medium Humanoid · Neutral Evil
Hit Points
72 (16d8)
Speed
Walk 30 ft.
CR
5
Actions
Multiattack
The witch makes two Poison Dagger attacks. It can replace one of these attacks with Spellcasting.
Poison Dagger
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage plus 21 () Poison damage.
Polymorph Concoction (1/Day)
The witch hurls a bottle of liquid at a point up to 20 feet away from itself, which shatters into a cloud of magical smoke that fills a 10-foot-radius sphere. Each creature in that area must succeed on a DC 16 Wisdom saving throw or transform into a creature, as if under the effects of a spell, transforming into one of the following forms (roll a ): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
Shattered Shards
The witch targets a point it can see within 30 feet of itself. The air there magically solidifies into a mirrorlike pane, then shatters in a 15-foot cone originating from that point. Each creature in that area must make a DC 16 Dexterity saving throw, taking 25 () Force damage on a failed save, or half as much damage on a successful one.