Armor Class
16
Dust Hulk
Large Elemental · Chaotic Neutral
Hit Points
68 (8d10 + 24)
Speed
Walk, Fly 30 ft. ((hover))
CR
5
Traits
Air Form
The dust hulk can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst
When the dust hulk dies, it explodes in a burst of dust that fills a 10-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Constitution saving throw or have the condition for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
Multiattack
The dust hulk makes three Slam attacks. It can replace one of these attacks with Stinging Dust.
Slam
Melee Weapon Attack +7 to hit, reach 10 ft., one target. 13 () Bludgeoning damage.
Stinging Dust
One creature of the dust hulk's choice inside its space must make a DC 14 Constitution saving throw. On a failed save, the creature takes 10 () Bludgeoning damage and has the condition until the end of its next turn. On a successful save, the creature takes half as much damage only.