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Monster

Dust Hulk

Large Elemental · Chaotic Neutral

Bigby Presents: Glory of the Giants Page 131
Armor Class 16
Hit Points 68 (8d10 + 24)
Speed Walk, Fly 30 ft. ((hover))
CR 5
STR 15 +2
DEX 19 +4
CON 16 +3
INT 10 +0
WIS 12 +1
CHA 8 -1

Traits

Air Form

The dust hulk can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.

Death Burst

When the dust hulk dies, it explodes in a burst of dust that fills a 10-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Constitution saving throw or have the condition for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack

The dust hulk makes three Slam attacks. It can replace one of these attacks with Stinging Dust.

Slam

Melee Weapon Attack +7 to hit, reach 10 ft., one target. 13 () Bludgeoning damage.

Stinging Dust

One creature of the dust hulk's choice inside its space must make a DC 14 Constitution saving throw. On a failed save, the creature takes 10 () Bludgeoning damage and has the condition until the end of its next turn. On a successful save, the creature takes half as much damage only.
Confirmation

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