Armor Class
12
Dust Mephit
Small Elemental · Neutral Evil
Hit Points
17 (5d6)
Speed
Walk 30 ft., Fly 30 ft.
CR
1/2
Traits
Death Burst
When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be for 1 minute. A creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Actions
Claws
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 () Slashing damage.
Blinding Breath Recharge 6
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.