Armor Class
14
Echo of Demogorgon
Large Fiend · Chaotic Evil
Hit Points
85 (10d10 + 30)
Speed
Walk 40 ft.
CR
6
Traits
Magic Resistance
The echo has advantage on saving throws against spells and other magical effects.
Wakeful
When one of the echo's heads is asleep, its other head is awake.
Actions
Multiattack
The echo makes two Tentacle attacks.
Tentacle
Melee Weapon Attack +9 to hit, reach 10 ft., one target. 13 () Bludgeoning damage plus 9 () Necrotic damage.
Bonus Actions
Discordant Screams
The echo directs its frenzied howls at one creature it can see within 60 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or suffer one of the following effects of the echo's choice:
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Confused Reaction
The target must use its reaction to make a melee attack against another creature of the echo's choice that the echo can see.
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Psychic Torment
The target takes 13 () Psychic damage.
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Confused Reaction
The target must use its reaction to make a melee attack against another creature of the echo's choice that the echo can see.
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Psychic Torment
The target takes 13 () Psychic damage.