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Monster

Echo of Demogorgon

Large Fiend · Chaotic Evil

Bigby Presents: Glory of the Giants Page 132
Armor Class 14
Hit Points 85 (10d10 + 30)
Speed Walk 40 ft.
CR 6
STR 22 +6
DEX 10 +0
CON 17 +3
INT 10 +0
WIS 12 +1
CHA 14 +2

Traits

Magic Resistance

The echo has advantage on saving throws against spells and other magical effects.

Wakeful

When one of the echo's heads is asleep, its other head is awake.

Actions

Multiattack

The echo makes two Tentacle attacks.

Tentacle

Melee Weapon Attack +9 to hit, reach 10 ft., one target. 13 () Bludgeoning damage plus 9 () Necrotic damage.

Bonus Actions

Discordant Screams

The echo directs its frenzied howls at one creature it can see within 60 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or suffer one of the following effects of the echo's choice:
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Confused Reaction
The target must use its reaction to make a melee attack against another creature of the echo's choice that the echo can see.
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Psychic Torment
The target takes 13 () Psychic damage.
Confirmation

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