Armor Class
14
Edgin Darvis
Medium Humanoid · Chaotic Good
Hit Points
110 (17d8 + 34)
Speed
Walk 30 ft.
CR
5
Actions
Multiattack
Edgin makes two Reinforced Lute or Shortsword attacks.
Reinforced Lute
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Bludgeoning damage plus 11 () Thunder damage.
Shortsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Piercing damage plus 11 () Thunder damage.
Disorienting Words
Edgin magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 () Psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin's next turn.
Reactions
Inspiring Words (3/Day)
When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll, or a saving throw, Edgin grants the creature magical encouragement. The creature can roll a and add the number rolled to the total, potentially turning the failure into a success.