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Monster

Efreeti

Large Elemental · Neutral

Monster Manual (2024) Page 109
Armor Class 17
Hit Points 212 (17d10 + 119)
Speed Walk 40 ft., Fly 60 ft. ((hover))
CR 11
STR 22 +6
DEX 12 +1
CON 24 +7
INT 16 +3
WIS 15 +2
CHA 19 +4

Traits

Elemental Restoration

If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in days, reviving with all its Hit Points somewhere on the Plane of Fire.

Magic Resistance

The efreeti has Advantage on saving throws against spells and other magical effects.

Wishes

The efreeti has a 30 percent chance of knowing the spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell's stress. Once the efreeti has cast it three times, the efreeti can't do so again for 365 days.

Actions

Multiattack

The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.

Heated Blade

Melee Attack +10, reach 5 ft. 13 () Slashing damage plus 13 () Fire damage.

Hurl Flame

Ranged Attack +8, range 120 ft. 24 () Fire damage.
Confirmation

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