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Monster

Emerald Enclave Scout

Medium Humanoid · Lawful Neutral

Out of the Abyss Page 130
Armor Class 16
Hit Points 19 (3d8 + 6)
Speed Walk 25 ft.
CR 1/2
STR 11 +0
DEX 14 +2
CON 14 +2
INT 11 +0
WIS 13 +1
CHA 11 +0

Traits

Dwarven Resilience

The scout has advantage on saving throws against poison.

Keen Hearing and Sight

The scout has advantage on Wisdom () checks that rely on hearing or sight.

Actions

Multiattack

The scout makes two melee attacks.

War Pick

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage.

Heavy Crossbow

Ranged Weapon Attack +3 to hit, range 100/400 ft., one target. 5 () Piercing damage.
Confirmation

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