Armor Class
16
Emerald Enclave Scout
Medium Humanoid · Lawful Neutral
Hit Points
19 (3d8 + 6)
Speed
Walk 25 ft.
CR
1/2
Traits
Dwarven Resilience
The scout has advantage on saving throws against poison.
Keen Hearing and Sight
The scout has advantage on Wisdom () checks that rely on hearing or sight.
Actions
Multiattack
The scout makes two melee attacks.
War Pick
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage.
Heavy Crossbow
Ranged Weapon Attack +3 to hit, range 100/400 ft., one target. 5 () Piercing damage.