Armor Class
16
Emerald Dragon Wyrmling
Medium Dragon · Lawful Neutral
Hit Points
39 (6d8 + 12)
Speed
Walk 30 ft., Burrow 20 ft., Fly 60 ft.
CR
2
Traits
Tunneler
The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 10 ft., one target. 7 () Piercing damage plus 3 () Psychic damage.
Disorienting Breath Recharge 5
The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the creature takes 17 () Psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.