Armor Class
18
Emerald Claw Knight
Small, Medium Humanoid · Lawful Evil
Hit Points
52 (8d8 + 16)
Speed
Walk 30 ft.
CR
2
Actions
Multiattack
The knight makes two attacks, using Flail or Javelin in any combination.
Flail
Melee Attack +5, reach 5 ft. 7 () Bludgeoning damage—plus 4 () Necrotic damage if the knight is Bloodied—and the target has Disadvantage on its next attack roll before the start of the knight's next turn.
Javelin
Melee or Ranged Attack +5, reach 5 ft. or range 30/120 ft. 6 () Piercing damage—plus 4 () Necrotic damage if the knight is .