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Monster

Eternal

Medium Undead · Neutral Evil

Plane Shift: Amonkhet Page 34
Armor Class 14
Hit Points 45 (6d8 + 18)
Speed Walk 30 ft.
CR 3
STR 15 +2
DEX 14 +2
CON 16 +3
INT 10 +0
WIS 13 +1
CHA 15 +2

Traits

Sunlight Sensitivity

While in sunlight, the eternal has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The eternal makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

Life Drain

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 () Necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a under the eternal's control, unless the humanoid is restored to life or its body is destroyed. The eternal can have no more than twelve zombies under its control at one time.

Longsword

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Slashing damage, or 7 () Slashing damage if used with two hands.

Longbow

Ranged Weapon Attack +4 to hit, range 150/600 ft., one target. 6 () Piercing damage.
Confirmation

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