Armor Class
17, 15
Eternal Flame Guardian
Medium Humanoid · Chaotic Evil
Hit Points
45 (7d8 + 14)
Speed
Walk 30 ft.
CR
2
Traits
Flaming Weapon (Recharges after a Short or Long Rest)
As a bonus action, the guard can wreath one melee weapon it is wielding in flame. The guard is unharmed by this fire, which lasts until the end of the guard's next turn. While wreathed in flame, the weapon deals an extra 3 () Fire damage on a hit.
Actions
Multiattack
The guard makes two melee attacks.
Longsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Slashing damage.
Heavy Crossbow
Ranged Weapon Attack +3 to hit, range 100/400 ft., one target. 6 () Piercing damage.