← Evil Mage All Monsters Evoker Wizard →
Monster

Evoker

Medium Humanoid · Any Alignment

Volo's Guide to Monsters Page 214
Armor Class 12, 15
Hit Points 66 (12d8 + 12)
Speed Walk 30 ft.
CR 9
STR 9 -1
DEX 14 +2
CON 12 +1
INT 17 +3
WIS 12 +1
CHA 11 +0

Traits

Sculpt Spells

When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

Actions

Quarterstaff

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands.
Confirmation

Are you sure?