Armor Class
12, 15
Evoker
Medium Humanoid · Any Alignment
Hit Points
66 (12d8 + 12)
Speed
Walk 30 ft.
CR
9
Traits
Sculpt Spells
When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.
Actions
Quarterstaff
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands.