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Monster

Evoker Wizard

Medium Humanoid · Any Alignment

Mordenkainen Presents: Monsters of the Multiverse Page 262
Armor Class 12, 15
Hit Points 121 (22d8 + 22)
Speed Walk 30 ft.
CR 9
STR 9 -1
DEX 14 +2
CON 12 +1
INT 17 +3
WIS 12 +1
CHA 11 +0

Actions

Multiattack

The evoker makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack +7 to hit, reach 5 ft. or range 120 ft., one target. 25 () Force damage.

Sculpted Explosion Recharge 4

The evoker unleashes a magical explosion of a particular damage type: cold, fire, lightning, or thunder. The magic erupts in a 20-foot-radius sphere centered on a point within 150 feet of the evoker. Each creature in that area must make a DC 15 Dexterity saving throw. The evoker can select up to three creatures it can see in the area to ignore the spell, as the evoker sculpts the spell's energy around them. On a failed save, a creature takes 40 () damage of the chosen type and is knocked . On a successful save, a creature takes half as much damage and isn't knocked .
Confirmation

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