Armor Class
14
Faerie Pest
Small Fey · Chaotic Evil
Hit Points
22 (5d6 + 5)
Speed
Walk 30 ft., Fly 30 ft.
CR
1
Actions
Stingblade
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Slashing damage plus 5 () Poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 () Slashing damage.
Theft of Nerves (1/Day)
The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Mischievous Stealth
The faerie takes the action.