Armor Class
15
Faerl
Medium Humanoid · Neutral Evil
Hit Points
9 (2d8)
Speed
Walk 30 ft.
CR
1/8
Traits
Fey Ancestry
Faerl has advantage on saving throws against being , and magic can't put him to sleep.
Actions
Rapier
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 () Piercing damage.
Reactions
Parry
Faerl adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.