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Monster

Feyr

Large Aberration · Chaotic Evil

Boo's Astral Menagerie Page 22
Armor Class 16
Hit Points 88 (16d10)
Speed Walk, Fly 50 ft. ((hover))
CR 5
STR 16 +3
DEX 16 +3
CON 11 +0
INT 14 +2
WIS 14 +2
CHA 11 +0

Traits

Unusual Nature

The feyr doesn't require air.

Actions

Multiattack

The feyr makes one Frightful Bite attack and one Tentacle attack.

Frightful Bite

Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 8 () Piercing damage, and each creature within 10 feet of the feyr that can see it must succeed on a DC 13 Wisdom saving throw or be of the feyr until the end of the feyr's next turn.

Tentacle

Melee Weapon Attack +6 to hit, reach 10 ft., one creature. 17 () Psychic damage, and the target is (escape DC 13). Until this grapple ends, the feyr can't use this tentacle against other targets. The feyr has two tentacles, each of which can grapple one creature.

Invisibility

The feyr becomes until it attacks, uses Nightmare Fuel, or uses a bonus action to become visible.

Nightmare Fuel (1/Day)

The feyr targets one creature it can see within 10 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or take 27 () Psychic damage, and the feyr gains temporary hit points equal to the damage dealt.
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