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Monster

Flying Wonder

Tiny Construct · Unaligned

Forgotten Realms Adventure in Faerûn Page 246
Armor Class 12
Hit Points 2 (1d4)
Speed Walk 5 ft., Fly 30 ft.
CR
STR 2 -4
DEX 15 +2
CON 10 +0
INT 3 -4
WIS 10 +0
CHA 1 -5

Traits

Increased Carrying Capacity

The wonder can carry up to 100 pounds.

Wind-Up Operation

The wonder has the condition until another creature winds it with the wonder's unique key for 1 minute. Once wound, the wonder operates for 24 hours or until a creature touches the wonder with its key as a action to deactivate it, after which the wonder has the condition until it is wound again.

Bonus Actions

Chime

The wonder chirps a merry, metronomic tune. The wonder chooses one ally that it can see within 60 feet. Until the start of the wonder's next turn, the target has Advantage on the next ability check it makes with a Musical Instrument or Tinker's Tools.

Sprint

The wonder takes the action.
Confirmation

Are you sure?