← Frost Giant All Monsters Frost Giant Ice Shaper →
Monster

Frost Giant Everlasting One

Huge Giant · Chaotic Evil

Volo's Guide to Monsters Page 148
Armor Class 15
Hit Points 189 (14d12 + 98)
Speed Walk 40 ft.
CR 12
STR 25 +7
DEX 9 -1
CON 24 +7
INT 9 -1
WIS 10 +0
CHA 12 +1

Traits

Extra Heads

The giant has a 25 chance of having more than one head. If it has more than one, it has advantage on Wisdom () checks and on saving throws against being , , , , , or knocked .

Regeneration

The giant regains 10 hit points at the start of its turn. If the giant takes acid or Fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.

Vaprak's Rage (Recharges after a Short or Long Rest)

As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the giant is . While raging, the giant gains the following benefits:
- The giant has advantage on Strength checks and Strength saving throws
- When it makes a melee weapon attack, the giant gains a +4 bonus to the damage roll.
- The giant has resistance to bludgeoning, piercing, and Slashing damage.

Actions

Multiattack

The giant makes two attacks with its greataxe.

Greataxe

Melee Weapon Attack +11 to hit, reach 10 ft., one target. 26 () Slashing damage, or 30 () Slashing damage while raging.

Rock

Ranged Weapon Attack +11 to hit, range 60/240 ft., one target. 29 () Bludgeoning damage.
Confirmation

Are you sure?