Armor Class
12
Fume Drake
Small Elemental · Neutral
Hit Points
22 (5d6 + 5)
Speed
Walk 30 ft., Fly 30 ft.
CR
1/4
Traits
Death Burst
When the fume drake dies, it explodes in a cloud of noxious fumes. Each creature within 5 feet of the fume drake must succeed on a DC 11 Constitution saving throw or take 4 () Poison damage.
Unusual Nature
The fume drake doesn't require food, drink, or sleep.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Fire damage.
Scalding Breath Recharge 6
The fume drake exhales a 15-foot cone of scalding steam. Each creature in that area must make a DC 11 Dexterity saving throw, taking 4 () Fire damage on a failed save, or half as much damage on a successful one.