Armor Class
17
Fungal Servant
Medium Undead · Lawful Evil
Hit Points
97 (13d8 + 39)
Speed
Walk 20 ft.
CR
15
Traits
Magic Resistance
The fungal servant has advantage on saving throws against spells and other magical effects.
Rejuvenation
A destroyed fungal servant gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the fungal servant's heart.
Actions
Multiattack
The fungal servant can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 () Bludgeoning damage plus 21 () Necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 () for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to spores. The curse lasts until removed by the spell or other magic.
Dreadful Glare
The fungal servant targets one creature it can see within 60 feet of it. If the target can see the fungal servant, it must succeed on a DC 16 Wisdom saving throw against this magic or become until the end of the fungal servant's next turn. If the target fails the saving throw by 5 or more, it is also for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all fungal servants for the next 24 hours.
Legendary Actions
Attack
The fungal servant makes one attack with its rotting fist or uses its Dreadful Glare.
Blinding Spores
Blinding spores swirls magically around the fungal servant. Each creature within 5 feet of the fungal servant must succeed on a DC 16 Constitution saving throw or be until the end of the creature's next turn.
Blasphemous Word (Costs 2 Actions)
The fungal servant utters a blasphemous word. Each non-undead creature within 10 feet of the fungal servant that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be until the end of the fungal servant's next turn.
Channel Negative Energy (Costs 2 Actions)
The fungal servant magically unleashes negative energy. Creatures within 60 feet of the fungal servant, including ones behind barriers and around corners, can't regain hit points until the end of the fungal servant's next turn.
Whirlwind of Spores (Costs 2 Actions)
The fungal servant magically transforms into a whirlwind of spores, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the fungal servant is immune to all damage, and it can't be , , knocked , , or . Equipment worn or carried by the fungal servant remain in its possession.