Armor Class
16
Fury of Kostchtchie
Huge Fiend · Chaotic Evil
Hit Points
216 (16d12 + 112)
Speed
Walk 40 ft.
CR
14
Traits
Chilling Aura
A creature that starts its turn within 10 feet of the fury must succeed on a DC 20 Constitution saving throw or take 11 () Cold damage.
Magic Resistance
The fury has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The fury makes two Fist or Rock attacks.
Fist
Melee Weapon Attack +13 to hit, reach 10 ft., one target. 17 () Bludgeoning damage plus 10 () Cold damage, or 17 () Cold damage if the target took damage from the fury's Chilling Aura since the end of the fury's last turn.
Rock
Ranged Weapon Attack +13 to hit, range 60/240 ft., one target. 30 () Bludgeoning damage.
Bonus Actions
Charge
The fury can move up to its speed toward an enemy it can see.