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Monster

Fury of Kostchtchie

Huge Fiend · Chaotic Evil

Bigby Presents: Glory of the Giants Page 148
Armor Class 16
Hit Points 216 (16d12 + 112)
Speed Walk 40 ft.
CR 14
STR 26 +8
DEX 10 +0
CON 25 +7
INT 10 +0
WIS 12 +1
CHA 11 +0

Traits

Chilling Aura

A creature that starts its turn within 10 feet of the fury must succeed on a DC 20 Constitution saving throw or take 11 () Cold damage.

Magic Resistance

The fury has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The fury makes two Fist or Rock attacks.

Fist

Melee Weapon Attack +13 to hit, reach 10 ft., one target. 17 () Bludgeoning damage plus 10 () Cold damage, or 17 () Cold damage if the target took damage from the fury's Chilling Aura since the end of the fury's last turn.

Rock

Ranged Weapon Attack +13 to hit, range 60/240 ft., one target. 30 () Bludgeoning damage.

Bonus Actions

Charge

The fury can move up to its speed toward an enemy it can see.
Confirmation

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