Armor Class
16
Gar Shatterkeel
Medium Humanoid · Neutral Evil
Hit Points
97 (15d8 + 45)
Speed
Walk 30 ft., Swim 30 ft.
CR
9
Traits
Amphibious
Gar can breathe air and water.
Legendary Resistance (2/Day)
If Gar fails a saving throw, he can choose to succeed instead.
Water Walk
Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall
When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing or carrying is left behind.
Actions
Multiattack
Gar makes two melee attacks, one with his claw and one with .
Claw
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Bludgeoning damage, and the target is (escape DC 13). Until the grapple ends, Gar can't attack other creatures with his claw.
Drown
Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 6 () Piercing damage plus 4 () Cold damage.