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Monster

Gar Shatterkeel

Medium Humanoid · Neutral Evil

Princes of the Apocalypse Page 208
Armor Class 16
Hit Points 97 (15d8 + 45)
Speed Walk 30 ft., Swim 30 ft.
CR 9
STR 15 +2
DEX 15 +2
CON 16 +3
INT 12 +1
WIS 18 +4
CHA 13 +1

Traits

Amphibious

Gar can breathe air and water.

Legendary Resistance (2/Day)

If Gar fails a saving throw, he can choose to succeed instead.

Water Walk

Gar can stand and move on liquid surfaces as if they were solid ground.

Watery Fall

When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing or carrying is left behind.

Actions

Multiattack

Gar makes two melee attacks, one with his claw and one with .

Claw

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Bludgeoning damage, and the target is (escape DC 13). Until the grapple ends, Gar can't attack other creatures with his claw.

Drown

Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 6 () Piercing damage plus 4 () Cold damage.
Confirmation

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