Armor Class
15
Ghald
Large Humanoid · Lawful Evil
Hit Points
102 (12d10 + 36)
Speed
Walk 30 ft., Swim 50 ft.
CR
7
Traits
Assassinate
During its first turn, Ghald has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Ghald scores against a creature is a critical hit.
Limited Amphibiousness
Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy
Ghald can magically command any shark within 120 feet of him, using a limited telepathy.
Sneak Attack
Ghald deals an extra 14 () damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Ghald's that isn't and Ghald doesn't have disadvantage on the attack roll.
Actions
Multiattack
Ghald makes three attacks, one with his bite and two with his shortswords.
Bite
Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 9 () Piercing damage.
Shortsword
Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 11 () Piercing damage.
Garrote
Melee Weapon Attack +7 to hit, reach 5 ft., one Medium or Small creature against which Ghald has advantage on the attack roll. 9 () Bludgeoning damage, and the target is (escape DC 15). Until the grapple ends, the target can't breathe, and Ghald has advantage on attack rolls against it.