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Monster

Geryon

Huge Fiend · Lawful Evil

Mordenkainen Presents: Monsters of the Multiverse Page 136
Armor Class 19
Hit Points 300 (24d12 + 144)
Speed Walk 30 ft., Fly 50 ft.
CR 22
STR 29 +9
DEX 17 +3
CON 22 +6
INT 19 +4
WIS 16 +3
CHA 23 +6

Traits

Legendary Resistance (3/Day)

If Geryon fails a saving throw, he can choose to succeed instead.

Magic Resistance

Geryon has advantage on saving throws against spells and other magical effects.

Regeneration

Geryon regains 20 hit points at the start of his turn. If he takes Radiant damage, this trait doesn't function at the start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

Geryon makes one Claw attack and one Stinger attack.

Claw

Melee Weapon Attack +16 to hit, reach 15 ft., one target. 23 () Cold damage. If the target is Large or smaller, it is (DC 24), and it is until the grapple ends. Geryon can grapple one creature at a time. If the target is already by Geryon, the target takes an extra 27 () Cold damage.

Stinger

Melee Weapon Attack +16 to hit, reach 20 ft., one creature. 14 () Force damage, and the target must succeed on a DC 21 Constitution saving throw or take 13 () Poison damage and become until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the Poison damage taken. This reduction lasts until the condition is removed. The target dies if its hit point maximum is reduced to 0.

Teleport

Geryon teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Legendary Actions

Infernal Glare

Geryon targets one creature he can see within 60 feet of him. The target must succeed on a DC 23 Wisdom saving throw or become of Geryon until the end of its next turn.

Teleport

Geryon uses Teleport.

Swift Sting (Costs 2 Actions)

Geryon makes one Stinger attack.
Confirmation

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