Armor Class
19
Geryon
Huge Fiend · Lawful Evil
Hit Points
300 (24d12 + 144)
Speed
Walk 30 ft., Fly 50 ft.
CR
22
Traits
Legendary Resistance (3/Day)
If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance
Geryon has advantage on saving throws against spells and other magical effects.
Regeneration
Geryon regains 20 hit points at the start of his turn. If he takes Radiant damage, this trait doesn't function at the start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn't regenerate.
Actions
Multiattack
Geryon makes one Claw attack and one Stinger attack.
Claw
Melee Weapon Attack +16 to hit, reach 15 ft., one target. 23 () Cold damage. If the target is Large or smaller, it is (DC 24), and it is until the grapple ends. Geryon can grapple one creature at a time. If the target is already by Geryon, the target takes an extra 27 () Cold damage.
Stinger
Melee Weapon Attack +16 to hit, reach 20 ft., one creature. 14 () Force damage, and the target must succeed on a DC 21 Constitution saving throw or take 13 () Poison damage and become until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the Poison damage taken. This reduction lasts until the condition is removed. The target dies if its hit point maximum is reduced to 0.
Teleport
Geryon teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Infernal Glare
Geryon targets one creature he can see within 60 feet of him. The target must succeed on a DC 23 Wisdom saving throw or become of Geryon until the end of its next turn.
Teleport
Geryon uses Teleport.
Swift Sting (Costs 2 Actions)
Geryon makes one Stinger attack.