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Monster

Giant Octopus

Large Beast · Unaligned

Monster Manual Page 326
Armor Class 11
Hit Points 52 (8d10 + 8)
Speed Walk 10 ft., Swim 60 ft.
CR 1
STR 17 +3
DEX 13 +1
CON 13 +1
INT 4 -3
WIS 10 +0
CHA 4 -3

Traits

Hold Breath

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage

The octopus has advantage on Dexterity () checks made while underwater.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

Melee Weapon Attack +5 to hit, reach 15 ft., one target. 10 () Bludgeoning damage. If the target is a creature, it is (escape DC 16). Until this grapple ends, the target is , and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest)

A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the action as a bonus action.
Confirmation

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