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Monster

Giant Octopus

Large Beast · Unaligned

Monster Manual (2024) Page 358
Armor Class 11
Hit Points 45 (7d10 + 7)
Speed Walk 10 ft., Swim 60 ft.
CR 1
STR 17 +3
DEX 13 +1
CON 13 +1
INT 5 -3
WIS 10 +0
CHA 4 -3

Traits

Water Breathing

The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles

Melee Attack +5, reach 10 ft. 10 () Bludgeoning damage. If the target is a Medium or smaller creature, it has the condition (escape DC 13) from all eight tentacles. While , the target has the condition.

Reactions

Ink Cloud (1/Day)

{@actTrigger} The octopus takes damage while underwater. {@actResponse} The octopus releases ink that fills a 10-foot Cube [Area Of Effect] centered on itself, and the octopus moves up to its Swim Speed. The Cube [Area Of Effect] is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Confirmation

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