Armor Class
11
Giant Octopus
Large Beast · Unaligned
Hit Points
45 (7d10 + 7)
Speed
Walk 10 ft., Swim 60 ft.
CR
1
Traits
Water Breathing
The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles
Melee Attack +5, reach 10 ft. 10 () Bludgeoning damage. If the target is a Medium or smaller creature, it has the condition (escape DC 13) from all eight tentacles. While , the target has the condition.
Reactions
Ink Cloud (1/Day)
{@actTrigger} The octopus takes damage while underwater. {@actResponse} The octopus releases ink that fills a 10-foot Cube [Area Of Effect] centered on itself, and the octopus moves up to its Swim Speed. The Cube [Area Of Effect] is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.