Armor Class
15
Giant Scorpion
Large Beast · Unaligned
Hit Points
52 (7d10 + 14)
Speed
Walk 40 ft.
CR
3
Actions
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Bludgeoning damage, and the target is (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 7 () Piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 () Poison damage on a failed save, or half as much damage on a successful one.