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Monster

Giant Snapping Turtle

Large Beast · Unaligned

Tomb of Annihilation Page 222
Armor Class 17, 12
Hit Points 75 (10d10 + 20)
Speed Walk 30 ft., Swim 40 ft.
CR 3
STR 19 +4
DEX 10 +0
CON 14 +2
INT 2 -4
WIS 12 +1
CHA 5 -3

Traits

Amphibious

The turtle can breathe air and water.

Stable

Whenever an effect knocks the turtle , it can make a DC 10 Constitution saving throw to avoid being knocked . A turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Bite

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 18 () Slashing damage.
Confirmation

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