Armor Class
17, 12
Giant Snapping Turtle
Large Beast · Unaligned
Hit Points
75 (10d10 + 20)
Speed
Walk 30 ft., Swim 40 ft.
CR
3
Traits
Amphibious
The turtle can breathe air and water.
Stable
Whenever an effect knocks the turtle , it can make a DC 10 Constitution saving throw to avoid being knocked . A turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.
Actions
Bite
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 18 () Slashing damage.