Armor Class
11
Giant Snail
Large Beast · Unaligned
Hit Points
22 (4d10)
Speed
Walk 10 ft., Climb 10 ft.
CR
1/4
Traits
Salt Osmosis
Whenever the snail starts its turn in contact with a pound or more of salt, it takes Necrotic damage. Using an action to sprinkle a pound of salt on the snail deals Necrotic damage to it immediately and another Necrotic damage to it at the start of its next turn (after which the salt rubs off), provided the snail has not withdrawn into its shell.
Actions
Slam
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.
Shell Defense
The snail withdraws into its shell, gaining a +4 bonus to its AC until it emerges. It can emerge from its shell as a bonus action on its turn.