Armor Class
13
Giant Slug
Large Monstrosity · Unaligned
Hit Points
66 (6d10 + 18)
Speed
Walk 10 ft., Climb 10 ft.
CR
3
Traits
Keen Smell
The slug has advantage on Wisdom () checks that rely on smell.
Spider Climb
The slug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The slug makes two attacks: one with its tentacles and one with its bite.
Tentacles
Melee Weapon Attack +8 to hit, reach 10 ft., one creature. 4 () Poison damage, and the target must succeed on a DC 13 Constitution saving throw or be for 1 minute. Until this poison ends, the target is . The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage.
Reactions
Animate Tentacle
When the slug takes damage in this cave (Shrine Of Umberlee), it can use its reaction to animate one of the tentacles of the kraken statue and cause it to make a melee weapon attack (+3 to hit) against one creature within 20 feet of the statue that the slug can see. The tentacle deals 8 () Bludgeoning damage on a hit.