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Monster

Giant Strider

Large Elemental · Unaligned

Mordenkainen Presents: Monsters of the Multiverse Page 137
Armor Class 14
Hit Points 22 (3d10 + 6)
Speed Walk 50 ft.
CR 1
STR 18 +4
DEX 13 +1
CON 14 +2
INT 4 -3
WIS 12 +1
CHA 6 -2

Traits

Fire Absorption

Whenever the giant strider is subjected to Fire damage, it takes no damage and regains a number of hit points equal to half the Fire damage dealt.

Actions

Bite

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Piercing damage.

Fire Burst Recharge 5

The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 () Fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried
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