Armor Class
14
Giant Strider
Large Monstrosity · Neutral Evil
Hit Points
22 (3d10 + 6)
Speed
Walk 50 ft.
CR
1
Traits
Fire Absorption
Whenever the giant strider is subjected to Fire damage, it takes no damage and regains a number of hit points equal to half the Fire damage dealt.
Actions
Bite
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Piercing damage.
Fire Burst Recharge 5
The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 () Fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried.