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Monster

Gibberling

Small Aberration · Chaotic Neutral

Minsc and Boo's Journal of Villainy Page 141
Armor Class 12
Hit Points 7 (2d6)
Speed Walk 25 ft., Burrow 5 ft.
CR 1/4
STR 10 +0
DEX 15 +2
CON 10 +0
INT 6 -2
WIS 8 -1
CHA 8 -1

Traits

Light Sensitivity

While in bright light, gibberlings have disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Reckless

At the start of its turn, the gibberling can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Dagger

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Piercing damage.

Swarm

Melee Weapon Attack +4 to hit, reach 5 ft., one target. If the target is a Medium or smaller creature, it has the condition (escape DC 10). All gibberlings within 5 feet of the target can use a reaction to make a Dagger attack with advantage on the attack roll.

Burrow

The gibberling burrows into the dirt, giving itself the condition. It has advantage on Dexterity () checks while it is .
Confirmation

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