Armor Class
12
Gibberling
Small Aberration · Chaotic Neutral
Hit Points
7 (2d6)
Speed
Walk 25 ft., Burrow 5 ft.
CR
1/4
Traits
Light Sensitivity
While in bright light, gibberlings have disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Reckless
At the start of its turn, the gibberling can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Dagger
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Piercing damage.
Swarm
Melee Weapon Attack +4 to hit, reach 5 ft., one target. If the target is a Medium or smaller creature, it has the condition (escape DC 10). All gibberlings within 5 feet of the target can use a reaction to make a Dagger attack with advantage on the attack roll.
Burrow
The gibberling burrows into the dirt, giving itself the condition. It has advantage on Dexterity () checks while it is .