Armor Class
15
Gloomstalker
Large Monstrosity · Neutral Evil
Hit Points
90 (12d10 + 24)
Speed
Walk 40 ft., Fly 80 ft.
CR
6
Traits
Shadowstep
As a bonus action, the gloomstalker can teleport up to 40 feet to an unoccupied space it can see.
Sunlight Sensitivity
While in sunlight, the gloomstalker has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
The gloomstalker makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 15 () Piercing damage plus 7 () Necrotic damage.
Claws
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 () Slashing damage plus 7 () Necrotic damage.
Snatch
Melee Weapon Attack +9 to hit, reach 5 ft., one Medium or smaller creature. 13 () Slashing damage plus 7 () Necrotic damage, and the target is (escape DC 17). While in this way, the target is .
Shriek Recharge 6
The gloomstalker emits a terrible shriek. Each enemy within 60 feet of the gloomstalker that can hear it must succeed on a DC 13 Constitution saving throw or be until the end of the enemy's next turn.