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Monster

Gloomstalker

Large Monstrosity · Neutral Evil

Explorer's Guide to Wildemount Page 291
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed Walk 40 ft., Fly 80 ft.
CR 6
STR 22 +6
DEX 16 +3
CON 14 +2
INT 5 -3
WIS 17 +3
CHA 14 +2

Traits

Shadowstep

As a bonus action, the gloomstalker can teleport up to 40 feet to an unoccupied space it can see.

Sunlight Sensitivity

While in sunlight, the gloomstalker has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The gloomstalker makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 15 () Piercing damage plus 7 () Necrotic damage.

Claws

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 () Slashing damage plus 7 () Necrotic damage.

Snatch

Melee Weapon Attack +9 to hit, reach 5 ft., one Medium or smaller creature. 13 () Slashing damage plus 7 () Necrotic damage, and the target is (escape DC 17). While in this way, the target is .

Shriek Recharge 6

The gloomstalker emits a terrible shriek. Each enemy within 60 feet of the gloomstalker that can hear it must succeed on a DC 13 Constitution saving throw or be until the end of the enemy's next turn.
Confirmation

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