Armor Class
15
Gnoll
Medium Humanoid · Chaotic Evil
Hit Points
22 (5d8)
Speed
Walk 30 ft.
CR
1/2
Traits
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 () Piercing damage.
Spear
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage, or 6 () Piercing damage if used with two hands to make a melee attack.
Longbow
Ranged Weapon Attack +3 to hit, range 150/600 ft., one target. 5 () Piercing damage.