Armor Class
16
Gnoll Demoniac
Medium Fiend · Chaotic Evil
Hit Points
135 (18d8 + 54)
Speed
Walk 30 ft.
CR
8
Actions
Multiattack
The gnoll makes two Abyssal Strike attacks.
Abyssal Strike
Melee or Ranged Attack +6, reach 5 ft. or range 60 ft. 20 () Poison damage.
Hunger of Yeenoghu Recharge 5
The gnoll conjures a 30-foot Cube [Area Of Effect] of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll's ends on it. This area is Difficult Terrain. DEX Save DC 14, any creature that starts its turn in this area or enters it for the first time on a turn.
Failure: 28 () Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points.
Success: Half damage only.
Failure: 28 () Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points.
Success: Half damage only.
Bonus Actions
Rampage (2/Day)
Immediately after dealing damage to a creature that is already , the gnoll moves up to half its Speed, and it makes one Abyssal Strike attack.